Fulltext results:
- overview_of_resources_doomsday_1.x
- | Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example... s directory can have a subdirectory for each game mode. For example, textures meant only for Final Doom... ternal resource, it first checks the current game mode's subdirectory. If no suitable resource is found