Fulltext results:
- 1.9.0-beta1...4
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- 1.9.0-beta6
- d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites an... alls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawing of... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of
- detailed_list_of_changes_in_doomsday_version_1.9.7
- oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added m... alculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly ... Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsi... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. *