Fulltext results:
- 1.9.0-beta6 @version
- kmap]] display for debug purposes: * Added [[rend-dev-blockmap-debug]]:[[cvar]] Show the blockmap display. 0= Disabled, 1= Show mobjs, 2= Show linedefs, 3= Show subsectors. * Added [[rend-dev-blockmap-debug-size]]:[[cvar]] Size of the blockmap display. ==== Windows ==== * Make use of mu... roblems later on. === Automap === * Added [[rend-dev-freeze-map]]: [[cvar]] 1= Stop updating the map-specific rendering lists. * Added a parallax scrolling backg
- 1.9.0-beta1...4 @version
- and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- == * Links to deceased mobjs retained in the Blockmap resulting in various visual glitches. * Tiny m... intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the U