Fulltext results:
- 1.9.0-beta6 @version
- onts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and suppo... t3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... aused by an oversight in the node builder. ==== Renderer ==== * Numerous lighting inconsistencies ... AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu
- 1.9.0-beta1...4 @version
- combination of manually-placed light sources and smoothed sector lights. Once finished, it is intended to... s lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... rom inaccurate line-of-sight tests and leaking of smooth sector light. To an extent these issues are insig... en touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pac
- 1.9.0-beta5 @version
- omp]] to disable it. * When consoleplayer is a camera, freezing the render lists should ignore changes to the player's "in... ation violation: deleting a bias source while the render lists are frozen. * View angle handling. Trembling etc. when fractional ticks are rendered. View locking. * Fixed bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on leve
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... yer also. * Changed maximum movement speed for camera players, allowing them to move almost twice as fast as non-camera players when running. ===== DOOM ===== * Ch
- readme_macos @guide:2.1
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- readme_windows @guide:2.1
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- readme_macos @guide:2.2
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- readme_windows @guide:2.2
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- readme_macos @guide:2.3
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- readme_windows @guide:2.3
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- doomsday @guide:2.1:man
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- doomsday @guide:2.2:man
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- doomsday @guide:2.3:man
- change console variable values as follows:<code> rend-camera-fov 110</code> **Shortcut key.** You should set u... topher Bruns** contributed code for supporting VR rendering with Oculus Rift. **Dave Gardner** maintai
- 1.9.0-beta6.9 @version
- ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug). ==== Heretic ==== * Support for
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- ===== Graphics and resources ===== * Added a camera vignette effect. Cvars: [[:rend-vignette]], [[:rend-vignette-darkness]] and [[:rend-vignette-width]]. * Increased max number of particle generators to 5