Fulltext results:
- 1.9.0-beta1...4 @version
- ault lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used when ... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare... ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls
- 1.9.0-beta5 @version
- d=542099) * Segmentation violation: deleting a bias source while the render lists are frozen. * View angle handling. Trembling etc. when fractional ticks are rendered. View locking. * Fixed bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on leve... tforms, and make it 64bit clean. --Yagisan ==== Renderer ==== * HUD weapons sprites are now lit si
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material
- light @ded
- te|State]] definition other wise no light will be rendered. The [[modding:state|State]] definitions can ... gc etc... # nohalo: No lens flare (halo) is rendered. # dontturnhalo: The lens flare (halo) ... # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces q... l then be # cast in the direction. # BIAS source only: # The following settings are onl
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- * World axes transposed for the "hand" in the [[:bias_lighting]] editor. ===== Gameplay ===== * ... at runtime as opposed to using [[:game]]. ===== Renderer ===== * Logic errors in the drawable map... ation resulting in numerous incompatibilities and rendering artefacts when dealing with id Tech 1 map ha... tructs. * Fog was no longer being enabled when rendering the sky sphere/models. * Visual artefacts
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- server. * Heretic|Hexen: Torch powerup is now rendered correctly on the client. * Heretic|Hexen: ... yed (e.g., door creak, moving platforms). ===== Renderer ===== * Console: GL_TEXTURE stack underf... : Mouse cursor drawn when mouse not trapped. * Bias Lighting: Inconsistent light source color => wall... ce attribution. * Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear in... w easily accessible via the "gauge" popups in the renderer and audio settings dialogs. * Settings can... el]] was removed. * Added a GUI editor for the renderer's appearance settings. The editor opens in a sidebar next to the game view. * Renderer appearance profiles: choose from the set of b
- 1.9.0-beta_x @version
- g_system]]: controlling multiplayer games. * [[bias_lighting]]: finalized when the [[new_world_rendering]] is available. * [[model_decoration]]s: finalized when the [[new_world_rendering]] is available. * [[sound_decoration]]s
- source_prefixes @devel
- ) | | PO| [[poly_object|Poly Object]] | ====== Renderer ====== Drawing views of the world; built on ... PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-internal) | ====== Refresh and resource management ====== ^ Pre