Fulltext results:
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- assets
- It was only used for the GL2 model renderer. In [[version:2.0]], new asset types were added for particle texture images and 3D model reflection cube maps.
- ded
- [[ded:sky|Sky]] | [[version:1.9.7]] | | |:::| [[ded:reflection|Reflection]] | [[version:1.8.5]] | | ^ Deprecated |||| |:::| [[ded:decoration|Decoration]] | | | |:::| [[ded:sprite|Sprite Name]] | | | See also: [[ded:altering_and_copying_definitions|Altering and copying defi
- shader @assets
- . This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can i... pace to view space. VGA aspect correction is included. The value of the uniform is updated once per fra... clarations in Doomsday's shader definition are needed). The values are updated for each model that is r... x'' | mat4 | Rotation-only matrix for orienting a reflection cube map around the model. | | ''uEyePos'' | vec3
- 1.8.5 @version
- efully ===== New features ===== * surface [[reflection]]s (shiny effects) * [[reflection]] definition * cvar [[rend-tex-shiny]]: enable surface reflections ... ing_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[
- 1.9.0-beta6 @version
- * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ==== * Input event... * Attempts to save the game when a map is not loaded would result in the user being told they can't sa... * Attempts to save the game when a map is not loaded would result in the user being told they can't sa
- 1.9.0-beta6.3 @version
- === Definitions === * File names specified in DED definitions that include a file extension not wor... imary texture has an alpha channel and also has a reflection defined. * "jDRP: Weapons point too far to the... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible wh... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "flag". * ... * F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_panel]] (r... '"-iwad some/dir/"'') ===== Audio ===== * Added command line argument [[:noaudio]] (an alias of [
- gl2_model_renderer @modding
- a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model. The renderer can use 3D mode... ==== Version 1.15 ==== * Model files are loaded using the [[http://assimp.sourceforge.net|Open As
- reflection @ded
- ====== Reflection (DED) ====== Any surface (flats or walls) can be rendered with [[shiny surface]] properties. Thi... in 1.9.0-beta6 # noiwad: Don't use this reflection if the resource is loaded from an IWAD. # pwad: This reflection can be used with PWAD resources (for example custom textures). # ext: This reflection can be used with external resources. Blendin