Fulltext results:
- scripting_with_stateanimator
- sc3", it could look like this:<code> script { record model.thing.misc3 () def onStateChange (a... e contents of the file could look like this:<code>record model.thing.misc3 () def onStateChange (anima... ss).''enabled''| Other pass variables in the pass records (e.g., ''body.enabled''). | | (pass).''material'