Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- idate phase ====== * [367] regression: blank screen on client * player thing angle not updating in... _2D state in model renderer * Doom: Doom title screen displayed when playing Doom II [resource search p... e not updated * Doom: sound effect missing for screen resize * intermission: pressing Use doesn't mo... k of this was not stored in saved games. * Fullscreen HUD counters drawn using the menu text shadow and
- 1.9.0-beta6
- d-keys-combine]]:[[cvar]] 1= When drawing the fullscreen HUD, only draw one icon per key colour regardless whether the pl... red skull key, only one icon will be drawn). 0= Draw all owned keys. * Enhanced [[give]]:[[ccmd]]
- 1.9.0-beta6.9
- ===== ==== Engine ==== * Loading of 256x256 raw detail textures. * Crash when attempting to us... entering a map. * During an [[autostart]] the screen was not cleared after completing initial startup ... == * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not just those whic... == * On selecting Quit from the main menu the screen now gradually fades to black while the quit sound
- 1.9.0-beta6.4
- === Engine ==== * SIGSEGV when attempting to draw surface reflections if the textures for which had... (for example, spawning the BFG via XG). * "on screen text error" (http://sourceforge.net/tracker/?func
- detailed_list_of_changes_in_doomsday_version_1.13
- ub ending messages. * Non-functional "texreset raw". * Automap: Missing glow on some key activate... lus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. *