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detailed_list_of_changes_in_doomsday_version_1.9.7 @version
20 Hits, Last modified: 8 years ago
idate phase ====== * [367] regression: blank screen on client * player thing angle not updating in... _2D state in model renderer * Doom: Doom title screen displayed when playing Doom II [resource search p... e not updated * Doom: sound effect missing for screen resize * intermission: pressing Use doesn't mo... k of this was not stored in saved games. * Fullscreen HUD counters drawn using the menu text shadow and
infine_script_reference @ded
15 Hits, Last modified: 8 years ago
e picture's animation sequence. The frame is a [[:raw_image]] (320x200 fullscreen image, can also be a [[:pcx]] image). You can't u... oordinate of the object. 160 is the middle of the screen. ; ''NoCenter'' (text-id) : The text of the
1.9.0-beta6 @version
12 Hits, Last modified: 8 years ago
d-keys-combine]]:[[cvar]] 1= When drawing the fullscreen HUD, only draw one icon per key colour regardless whether the pl... red skull key, only one icon will be drawn). 0= Draw all owned keys. * Enhanced [[give]]:[[ccmd]]
overview_of_resources_doomsday_1.x @modding
10 Hits, Last modified: 6 years ago
reens ===== Some background pictures are in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw screen image (for example Heretic's TITLEPIC) is exactly 320 x 200 = 64000 bytes long. Raw screens can be replaced with external resources i... om the //Textures// directory), or PCX images and raw image data stored inside a WAD lump. When using t
raw_screen @modding
6 Hits, Last modified: 16 years ago
Raw Screens? Some background pictures are in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw screen image (for example Heretic's TITLEPIC) is exactly 320 x 200 = 64000 bytes long. Raw screens can be replaced with external resources i
1.9.0-beta6.9 @version
5 Hits, Last modified: 8 years ago
===== ==== Engine ==== * Loading of 256x256 raw detail textures. * Crash when attempting to us... entering a map. * During an [[autostart]] the screen was not cleared after completing initial startup ... == * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs, not just those whic... == * On selecting Quit from the main menu the screen now gradually fades to black while the quit sound
thing @ded
3 Hits, Last modified: 5 years ago
s counted on the kill counter at the intermission screen. | | countitem| Yes| Yes| | This thing is counted on the item counter at the intermission screen. | | icecorpse| | | Yes| | | skullfly| Yes| Yes|... o it clipping through the floor/ceiling. | | dontdraw| Yes| Yes| Yes| | | impact| | | Yes| | | pushwa
material_syntax @ded
2 Hits, Last modified: 8 years ago
==== Flags ==== ^ Name^ Description | | dontdraw| Surfaces with this material will never be drawn.... . ; Halo radius : Radius of the halo/flare in screen space. Zero means no halo is rendered. <note>A ha
1.9.0-beta6.4 @version
2 Hits, Last modified: 8 years ago
=== Engine ==== * SIGSEGV when attempting to draw surface reflections if the textures for which had... (for example, spawning the BFG via XG). * "on screen text error" (http://sourceforge.net/tracker/?func
detailed_list_of_changes_in_doomsday_version_1.13 @version
2 Hits, Last modified: 8 years ago
ub ending messages. * Non-functional "texreset raw". * Automap: Missing glow on some key activate... lus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. *

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