Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- deceleration. * Other HUD displays were being drawn behind the "ReadThis" help screens even though they could not be seen. * "In hel... k of this was not stored in saved games. * Fullscreen HUD counters drawn using the menu text shadow and type-in effect if... c ===== * The current item display on the fullscreen HUD cannot be enabled/disabled from the menu. *... not display an alpha slider when setting the fullscreen HUD text color. * Teleporting voodoodolls woul
- 1.9.0-beta6
- * Added [[hud-keys-combine]]:[[cvar]] 1= When drawing the fullscreen HUD, only draw one icon per key colour regardless whether the player has multiple keys/cards of the gi... card and a red skull key, only one icon will be drawn). 0= Draw all owned keys. * Enhanced [[give]]:[[ccmd]] Can now be used to give individual ammos,
- 1.9.0-beta6.9
- . When busy mode ends a transition effect may be drawn to blend between the screen shown whilst busy and the destination frame. Impl... hree effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smoothed DOOM screenwipe by default. Other games use crossfade. * [[cvar]] [[con-t
- detailed_list_of_changes_in_doomsday_version_1.14
- used by their contents becoming available for GL drawing at different times during the opening animatio... mal, bold, and light fonts are all now correctly drawn. ==== Console ==== * Windows: Console hist... ic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particles wer... s, skies). * Sky spheres with multiple layers drawn incorrectly. * Transition animations (e.g., c
- detailed_list_of_changes_in_doomsday_version_1.11
- * Heretic: end game finale texts do not fit on screen. * Heretic: Wand Crystal missiles auto-aim beh... e code. * Heretic|Hexen: crash from inventory drawer when both {{:var|ctl-inventory-mode}} and {{:va... ===== Renderer ===== * Logic errors in the drawable map geometry generation resulting in numerous... ], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset scale used
- 1.9.8
- ]-based application core, window manager, OpenGL drawing surface management, keyboard/mouse input, and ... * The default bindings for F11 (F11=toggle fullscreen, Alt-F11=release mouse pointer) are created only ... mouse" bindevent "global:key-f11-down" "togglefullscreen" </code> * On Windows, the PrintScreen key will not save a screenshot as a file to the runtime folder
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ccuring in worker threads. * Toggling from fullscreen to windowed mode forgets the original size of the... PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., Hexen’s Guardian... eight. * Incorrect model skin selection during screenwipe/transition. * Incorrect model angle for vo... o). * Workaround for getting stuck in the Help screen: disabled the Help/Info screen for clients. ===
- detailed_list_of_changes_in_doomsday_version_1.12
- ng choices. * Replaced old busy mode indicator screen with a BusyWidget. This allows using the same UI ... now taken advantage of when processing text for drawing in the UI framework. Also improved wrapping of... es: Vanilla, Defaults, and Amplified. * In widescreen views, the FOV angle is now less dependent on the... same FOV angle with both traditional 4:3 and widescreen views. * Added BSP leaf clustering for the sup
- 1.9.0-beta1...4
- Library ==== Color selection menu items are now drawn correctly under MacOSX. ===== What is still br... anes. * fixed: alignment in view border patch drawing. ===== User Interface ===== * sliders no... [[blendmode]]: BM_ZEROALPHA (GL_ONE, GL_ZERO) "draw with no translucency" * new [[dfn]] font forma... RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cva
- 1.9.0-beta6.1
- === Engine ==== * Fixed: Models would not be drawn if their origin was not visible. * Fixed: "Dy... d=542099). * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view pl... round selection" mode for both statusbar and full-screen; [[cvar]] [[ctl-inventory-wrap]]. * Added variable-size inventory in full-screen mode, allows the user finer control over function
- 1.9.0-beta6.8
- video" during initial startup when playing in fullscreen mode. * Fatal error when attempting to load ze... the game is running but the player's view is not drawn. ==== Doom ==== * Renamed [[cvar]] "hud-ti... [[view-filter-strength]] strength multiplier for screen filters (such as that used when the player collec... t in deathmatch games this value is ignored when drawing the damage filter. ==== Heretic / Hexen ====
- 2.1
- assic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for... etic and Hexen automap parchment backgrounds are drawn with improved scrolling and scaling. Bugs were f... API. Thanks to the new version, graphics can be drawn more efficiently, although the classic renderer ... ents were done to account for 16:9 and other wide screen aspect ratios, but that made using the setting qu
- detailed_list_of_changes_in_doomsday_version_1.9.8
- textures being fully white, while the console is drawn ok. * Detail texture contrast normalization i... HacX: skill level menu goes off the side of the screen. ===== Unix ===== * ''make uninstall'' fail... 0). ===== Console ===== * Console half/fullscreen mode is now toggled with Alt-Tilde. (The ~ charac... e). * Default binding for F11 is to toggle fullscreen mode. * Built-in support for detecting and cha
- detailed_list_of_changes_in_doomsday_version_1.13
- oscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. *... agement (partially), allowing use of shaders and drawing of GL2 objects over the frame. * GL shaders
- 1.9.7-1
- model alpha value for semitransparent models * Raw screens must be drawn as 320x200 (e.g., jHRP menu background) * Unix: "~" in path was sometimes left untra