Fulltext results:
- thing @ded
- s counted on the kill counter at the intermission screen. | | countitem| Yes| Yes| | This thing is counted on the item counter at the intermission screen. | | icecorpse| | | Yes| | | skullfly| Yes| Yes|... o it clipping through the floor/ceiling. | | dontdraw| Yes| Yes| Yes| | | impact| | | Yes| | | pushwa
- 2.2 @version
- : customizable menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per s... s alleviates issues with weapon models not being drawn as the author intended, since one is free to alt
- overview_of_resources_doomsday_1.x @modding
- ial colors indicate transparent pixels). ===== Raw screens ===== Some background pictures are in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw screen image (for example Heretic's TITLEPIC) is exactly 320 x 200 = 64000 bytes long. Raw screens can be replaced with external resources in the /
- 2.1 @version
- assic renderer like in 2.0, all graphics are now drawn using OpenGL 3.3. This enables optimizations for... etic and Hexen automap parchment backgrounds are drawn with improved scrolling and scaling. Bugs were f... API. Thanks to the new version, graphics can be drawn more efficiently, although the classic renderer ... ents were done to account for 16:9 and other wide screen aspect ratios, but that made using the setting qu
- shader @assets
- ormation from 3D view space (eye at origin) to 2D screen space. The value of the uniform is updated once p... alue <0, 0> } # Mapping when used with ModelDrawable. textureMapping <diffuse, normals>
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- used by their contents becoming available for GL drawing at different times during the opening animatio... mal, bold, and light fonts are all now correctly drawn. ==== Console ==== * Windows: Console hist... ic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particles wer... s, skies). * Sky spheres with multiple layers drawn incorrectly. * Transition animations (e.g., c
- 1.9.0-beta1...4 @version
- Library ==== Color selection menu items are now drawn correctly under MacOSX. ===== What is still br... anes. * fixed: alignment in view border patch drawing. ===== User Interface ===== * sliders no... [[blendmode]]: BM_ZEROALPHA (GL_ONE, GL_ZERO) "draw with no translucency" * new [[dfn]] font forma... RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cva
- 1.9.0-beta6 @version
- * Added [[hud-keys-combine]]:[[cvar]] 1= When drawing the fullscreen HUD, only draw one icon per key colour regardless whether the player has multiple keys/cards of the gi... card and a red skull key, only one icon will be drawn). 0= Draw all owned keys. * Enhanced [[give]]:[[ccmd]] Can now be used to give individual ammos,
- 1.9.0-beta6.1 @version
- === Engine ==== * Fixed: Models would not be drawn if their origin was not visible. * Fixed: "Dy... d=542099). * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view pl... round selection" mode for both statusbar and full-screen; [[cvar]] [[ctl-inventory-wrap]]. * Added variable-size inventory in full-screen mode, allows the user finer control over function
- 1.9.0-beta6.4 @version
- === Engine ==== * SIGSEGV when attempting to draw surface reflections if the textures for which had... (for example, spawning the BFG via XG). * "on screen text error" (http://sourceforge.net/tracker/?func... five character '5' instead of that for a six '6' drawn when using FONTB. * "A_SkelMissile not taking
- 1.9.0-beta6.5 @version
- * Rendering bug that caused masked walls to be drawn as solid single-color walls (particularly with m... der the first weapon bound to a weapon slot when drawing the statusbar, "owned weapon" display. Added [... when the Control Panel (or any other Doomsday UI screen) is open. ==== Dependencies ==== * Win32: U
- 1.9.0-beta6.6 @version
- gelog for the tip off). * Model particles not drawn. * Minor issues with tracking players enterin... he void). ==== DOOM ==== * "No intermission screen after map30". http://sourceforge.net/tracker/?fun
- 1.9.0-beta6.8 @version
- video" during initial startup when playing in fullscreen mode. * Fatal error when attempting to load ze... the game is running but the player's view is not drawn. ==== Doom ==== * Renamed [[cvar]] "hud-ti... [[view-filter-strength]] strength multiplier for screen filters (such as that used when the player collec... t in deathmatch games this value is ignored when drawing the damage filter. ==== Heretic / Hexen ====
- 1.9.0-beta6.9 @version
- . When busy mode ends a transition effect may be drawn to blend between the screen shown whilst busy and the destination frame. Impl... hree effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smoothed DOOM screenwipe by default. Other games use crossfade. * [[cvar]] [[con-t
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- deceleration. * Other HUD displays were being drawn behind the "ReadThis" help screens even though they could not be seen. * "In hel... k of this was not stored in saved games. * Fullscreen HUD counters drawn using the menu text shadow and type-in effect if... c ===== * The current item display on the fullscreen HUD cannot be enabled/disabled from the menu. *... not display an alpha slider when setting the fullscreen HUD text color. * Teleporting voodoodolls woul