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detailed_list_of_changes_in_doomsday_version_1.9.7 @version
41 Hits, Last modified: 8 years ago
deceleration. * Other HUD displays were being drawn behind the "ReadThis" help screens even though they could not be seen. * "In hel... k of this was not stored in saved games. * Fullscreen HUD counters drawn using the menu text shadow and type-in effect if... c ===== * The current item display on the fullscreen HUD cannot be enabled/disabled from the menu. *... not display an alpha slider when setting the fullscreen HUD text color. * Teleporting voodoodolls woul
1.9.0-beta6 @version
28 Hits, Last modified: 8 years ago
* Added [[hud-keys-combine]]:[[cvar]] 1= When drawing the fullscreen HUD, only draw one icon per key colour regardless whether the player has multiple keys/cards of the gi... card and a red skull key, only one icon will be drawn). 0= Draw all owned keys. * Enhanced [[give]]:[[ccmd]] Can now be used to give individual ammos,
infine_script_reference @ded
19 Hits, Last modified: 8 years ago
e picture's animation sequence. The frame is a [[:raw_image]] (320x200 fullscreen image, can also be a [[:pcx]] image). You can't u... string of a text object to force the text to be drawn using a predefined color. ; ''Center'' (text-i... : The text of the specified text object will be drawn centered horizontally around the X coordinate of the object. 160 is the middle of the screen. ; ''NoCenter'' (text-id) : The text of the
1.9.0-beta6.9 @version
15 Hits, Last modified: 8 years ago
. When busy mode ends a transition effect may be drawn to blend between the screen shown whilst busy and the destination frame. Impl... hree effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smoothed DOOM screenwipe by default. Other games use crossfade. * [[cvar]] [[con-t
overview_of_resources_doomsday_1.x @modding
13 Hits, Last modified: 6 years ago
ial colors indicate transparent pixels). ===== Raw screens ===== Some background pictures are in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw screen image (for example Heretic's TITLEPIC) is exactly 320 x 200 = 64000 bytes long. Raw screens can be replaced with external resources in the /
detailed_list_of_changes_in_doomsday_version_1.14 @version
9 Hits, Last modified: 8 years ago
used by their contents becoming available for GL drawing at different times during the opening animatio... mal, bold, and light fonts are all now correctly drawn. ==== Console ==== * Windows: Console hist... ic). ==== Renderer ==== * Vignette effect drawn while no map is loaded. * Model particles wer... s, skies). * Sky spheres with multiple layers drawn incorrectly. * Transition animations (e.g., c
detailed_list_of_changes_in_doomsday_version_1.11 @version
9 Hits, Last modified: 8 years ago
* Heretic: end game finale texts do not fit on screen. * Heretic: Wand Crystal missiles auto-aim beh... e code. * Heretic|Hexen: crash from inventory drawer when both {{:var|ctl-inventory-mode}} and {{:va... ===== Renderer ===== * Logic errors in the drawable map geometry generation resulting in numerous... ], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset scale used
raw_screen @modding
8 Hits, Last modified: 16 years ago
{{stub}} {{update}} {{cleanup}} What are Raw Screens? Some background pictures are in the raw screen format, which is used to store 320 x 200 pixel paletted images. A lump containing a raw screen image (for example Heretic's TITLEPIC) is exactly 320 x 200 = 64000 bytes long. Raw screens can be replaced with external resources in the P
detailed_list_of_changes_in_doomsday_version_1.9.9 @version
7 Hits, Last modified: 8 years ago
ccuring in worker threads. * Toggling from fullscreen to windowed mode forgets the original size of the... PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., Hexen’s Guardian... eight. * Incorrect model skin selection during screenwipe/transition. * Incorrect model angle for vo... o). * Workaround for getting stuck in the Help screen: disabled the Help/Info screen for clients. ===
1.9.8 @version
7 Hits, Last modified: 8 years ago
]-based application core, window manager, OpenGL drawing surface management, keyboard/mouse input, and ... * The default bindings for F11 (F11=toggle fullscreen, Alt-F11=release mouse pointer) are created only ... mouse" bindevent "global:key-f11-down" "togglefullscreen" </code> * On Windows, the PrintScreen key will not save a screenshot as a file to the runtime folder
jdoom_version_1_15_0-beta1_.4 @games
6 Hits, Last modified: 18 years ago
apon cycle. ===== HUD ===== * Added new fullscreen view modes (accessed directly using the console o... ols): * **Hide**: No HUD indicators will be drawn (note, chat and other messages will still be vis... * **Floating statusbar**: The status bar is drawn on top of the player view (instead of underneath... d-color-a]]: Alpha value of counters shown in fullscreen mode. * [[hud-face]]: Show the Doom Guy's fa
1.9.0-beta1...4 @version
5 Hits, Last modified: 8 years ago
Library ==== Color selection menu items are now drawn correctly under MacOSX. ===== What is still br... anes. * fixed: alignment in view border patch drawing. ===== User Interface ===== * sliders no... [[blendmode]]: BM_ZEROALPHA (GL_ONE, GL_ZERO) "draw with no translucency" * new [[dfn]] font forma... RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cva
detailed_list_of_changes_in_doomsday_version_1.12 @version
5 Hits, Last modified: 8 years ago
ng choices. * Replaced old busy mode indicator screen with a BusyWidget. This allows using the same UI ... now taken advantage of when processing text for drawing in the UI framework. Also improved wrapping of... es: Vanilla, Defaults, and Amplified. * In widescreen views, the FOV angle is now less dependent on the... same FOV angle with both traditional 4:3 and widescreen views. * Added BSP leaf clustering for the sup
1.9.0-beta6.1 @version
5 Hits, Last modified: 8 years ago
=== Engine ==== * Fixed: Models would not be drawn if their origin was not visible. * Fixed: "Dy... d=542099). * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view pl... round selection" mode for both statusbar and full-screen; [[cvar]] [[ctl-inventory-wrap]]. * Added variable-size inventory in full-screen mode, allows the user finer control over function
detailed_list_of_changes_in_doomsday_version_1.9.8 @version
4 Hits, Last modified: 8 years ago
textures being fully white, while the console is drawn ok. * Detail texture contrast normalization i... HacX: skill level menu goes off the side of the screen. ===== Unix ===== * ''make uninstall'' fail... 0). ===== Console ===== * Console half/fullscreen mode is now toggled with Alt-Tilde. (The ~ charac... e). * Default binding for F11 is to toggle fullscreen mode. * Built-in support for detecting and cha
detailed_list_of_changes_in_doomsday_version_1.13 @version
4 Hits, Last modified: 8 years ago
2.1 @version
4 Hits, Last modified: 6 years ago
1.9.0-beta6.8 @version
4 Hits, Last modified: 8 years ago
material_syntax @ded
4 Hits, Last modified: 8 years ago
1.9.7-1 @version
3 Hits, Last modified: 8 years ago
1.9.0-beta6.5 @version
3 Hits, Last modified: 8 years ago
1.9.0-beta6.4 @version
3 Hits, Last modified: 8 years ago
thing @ded
3 Hits, Last modified: 5 years ago
1.10.4 @version
2 Hits, Last modified: 8 years ago
2.2 @version
2 Hits, Last modified: 6 years ago
1.9.0-beta6.6 @version
2 Hits, Last modified: 8 years ago
record_movies @howto
2 Hits, Last modified: 16 years ago
shader @assets
2 Hits, Last modified: 8 years ago

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