Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m... gistrations. * Native function binding for App.quit() * [[script:module:SavedSession]] module prov
- 1.9.0-beta6 @version
- . A lot has changed under the hood, and there are quite a few visible changes as well. However, our work... n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]],
- 1.9.0-beta6.9 @version
- o 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Fr... zmg). * Powers could not be given using the [[ccmd]] [[give]]. * Restored the correct behavior: u... LINEAR). ==== All games ==== * On selecting Quit from the main menu the screen now gradually fades to black while the quit sound plays (if enabled) before exit. ==== DOOM
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- g** was not found. This file is only created when quitting the game for the first time. * Resetting l... d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- * Superfluous sound played when attempting to quit the game. ===== {{tag|libcommon}} ===== * ... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo