Fulltext results:
- use_hires_textures_in_your_map @howto
- cle focuses on how to create a texture resource [[pwad]] for use when mapping that takes advantage of th... tte (a predefined 256 color map or palette—some PWAD utilities will do this for you). A texture can b... regardless whether they originate from an IWAD or PWAD. The one requirement is that the file name of the... e. This means you can save a lot of space in your PWAD. //"Ok, smarty, but what about the editing proce
- decoration @ded
- ion if the resource is loaded from an IWAD. # pwad: This decoration can be used with PWAD resources (for example custom textures). # ext: This decorat
- wad @guide
- e set of game data (such as //DOOM2.WAD//). * **PWAD** (patch WAD) contains a subset of resources, e.g... t|SLADE3]] ===== See also ===== * [[modding:PWAD]] * [[modding:Data lump]] * [[modding:WAD d
- detail @ded
- e if the resource is loaded from an IWAD. # pwad: This detail texture can be used with PWAD resources (for example custom textures). # ext: This d
- 1.9.0-beta1...4 @version
- OOR/CEILING AS THE MIMIC TARGET REFERENCE IN YOUR PWAD**: Your [[pwad]] will no longer work as expected and you should update and redistribute it. ====== Ne
- tex_c @modding
- TTY1 and BLDSHOT, and they have been added to the PWAD that contains your map. Now you want to create a ... rated PNAMES.LMP and TEXTURE1.LMP into your map's PWAD. ====== Source code ====== TexC source code is
- flags_reference @ded
- tion will not be used with IWAD resources. ==== pwad ==== (Value = 0x2) Allow using decoration with PWAD resources. ==== ext ==== (Value = 0x4) Allow us
- reflection @ded
- f the resource is loaded from an IWAD. # pwad: This reflection can be used with PWAD resources (for example custom textures). # ext: This re
- doomsday @guide:2.1:man
- ed with the unmodified original games. However, a PWAD file may replace some of the textures with custom
- readme_macos @guide:2.1
- ed with the unmodified original games. However, a PWAD file may replace some of the textures with custom
- doomsday @guide:2.2:man
- ed with the unmodified original games. However, a PWAD file may replace some of the textures with custom
- doomsday @guide:2.0:man
- ed with the unmodified original games. However, a PWAD file may replace some of the textures with custom
- readme_windows @guide:2.3
- ed with the unmodified original games. However, a PWAD file may replace some of the textures with custom
- readme_macos @guide:2.3
- ed with the unmodified original games. However, a PWAD file may replace some of the textures with custom
- readme_windows @guide:2.2
- ed with the unmodified original games. However, a PWAD file may replace some of the textures with custom