Fulltext results:
- readme_macos @guide:2.1
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- readme_windows @guide:2.1
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- readme_macos @guide:2.2
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- readme_windows @guide:2.2
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- readme_macos @guide:2.3
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- readme_windows @guide:2.3
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- doomsday @guide:2.1:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The fo... Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require
- doomsday @guide:2.2:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The fo... Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require
- doomsday @guide:2.3:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The fo... Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require
- readme_macos @guide:2.0
- e [[Getting_started|Getting Started page]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- readme_windows @guide:2.0
- e [[Getting_started|Getting Started page]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- doomsday @guide:2.0:man
- e [[Getting_started|Getting Started page]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- configuration
- les, each containing values for cvars. Each game plugin has its own subfolder under **configs/**. Separa
- game_identity_key
- me]]. A single game component, such as the Doom Plugin, may implement multiple game modes. Each mode emu
- running_doomsday_in_unix
- you don't want to compile the [[open_gl_renderer_plugin]] at all. Start the game as you normally would,