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Trace: • 1.9.0-beta6

plugin

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  • fluid_synth_plugin (devel)

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fluid_synth_plugin
7 Hits, Last modified: 10 years ago
c/fluidsynth/|FluidSynth]]. The FluidSynth audio plugin implements a Doomsday Music interface that synthe... automatically loaded when using FMOD as the audio plugin. * On Linux, FluidSynth uses one of its own ... ble on Windows at the moment. To verify that the plugin is in use, look for the "Audio configuration" pri... ====== Technical notes ====== The FluidSynth plugin supports Mac OS X and Linux, but not Windows (nee
compiling_and_running_1.15_or_earlier_qmake
5 Hits, Last modified: 8 years ago
ended) See also: [[build_tools_for_unix]] ==== Plugins ==== **audio_fluidsynth plugin** * libfluidsynth-dev (unless using the embedded synthesizer under ... cl.github.com/homebrew/|Homebrew]]) **audio_fmod plugin** * [[http://fmod.org|FMOD Ex Programmers API]] **audio_openal plugin** * [[open_al]] 1.1 SDK, if you want to build
directory_structure
4 Hits, Last modified: 16 years ago
uld use the logical module (jhrp, common, engine, plugins). The new structure would look something like t... etc.) defs/ (engine's definition files) plugins/ jdoom/ (the games should be just plugins like everything else) src/ include/ ... VN). * Games are considered appropriately to be plugins. * Game definition files are stored under the
compiling_and_running_2.0
3 Hits, Last modified: 4 years ago
* SDL 2 (joystick support) * SDL_mixer 2 (audio plugin) * FMOD Studio Low-Level Programmer API for Doo... +, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plugin) * libXrandr and libXxf86vm (X11 display mode support) ===== Create build di
savegame_converter
2 Hits, Last modified: 10 years ago
This Doomsday [[plugin]] performs the task of translating legacy savegame formats to their Doomsday-native... === Doomsday will automatically make use of this plugin to translate supported savegame formats as needed
developer_guidelines
1 Hits, Last modified: 8 years ago
ch similar operators. <note>Old code in the game plugins sometimes uses ''goto''. When working with such
libcore
1 Hits, Last modified: 10 years ago
nal_file_system]] * [[doomsday_script]] * [[plugin_factory]] * [[packaging_resources]] * [[roa
release_packaging
1 Hits, Last modified: 15 years ago
rebuild the PK3s, recompile Doomsday and all the plugins, and finally create an Inno Setup installer into
source_prefixes
1 Hits, Last modified: 19 years ago
| MPI| Multi-Player (User) Interface | | Plug| [[plugin]] | | UI| User Interface | | Z| [[memory_zone]] |

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