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episode_syntax
4 Hits, Last modified: 8 years ago
p is in the same hub as the current map; the game plugin may elect to perform special case and/or game spe... ly either "ExMy" or "MAPxy" depending on the game plugin and/or game mode. <note>Doomsday [[version:1.15]]... onnection to another map in the episode. The game plugin uses exits to determine a destination map when th... ton). If no exits are defined for a map, the game plugin will interpret this to mean the game has been com
episode
2 Hits, Last modified: 8 years ago
dependently playable campaign for use by the game plugin. Each Episode definition groups together one or m... may be any number of connections to it. The game plugin defines a number of map-exit conditions (such as
flags_reference
2 Hits, Last modified: 8 years ago
le in DED definitions. Note that Doomsday Engine plugins (e.g., games) may contain additional flags defin... essible via DED. Consult the documentation of the plugin for further details. ===== Texture groups =====
state
1 Hits, Last modified: 5 years ago
med when a [[thing]] enters this state. Each game plugin defines its own set of action routines (native co
values_for_doom
1 Hits, Last modified: 8 years ago
==== Values for Doom ====== When using the Doom Plugin, the following values can be edited in a Values d
values_for_heretic
1 Hits, Last modified: 5 years ago
alues for Heretic ====== When using the Heretic Plugin, the following values can be edited in a Values d

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