Fulltext results:
- plugin @snowberry
- {{cleanup}} {{update}} A //plugin// is an extension module which can be loaded at runtime. It adds new functionality to Snowberry. The plugins are independent and can consist of one or more P... gn. You get a general overview on the modules and plugins of Snowberry, and we also offer you a tutorial for making plugins to add Snowberry your own functionality. =====
- doomsday @guide:2.3:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy * fmod * fluidsynt
- doomsday @guide:2.2:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy * fmod * fluidsynt
- doomsday @guide:2.1:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: * dummy * fmod * fluidsynt
- readme_windows @guide:2.3
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- readme_macos @guide:2.1
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- readme_windows @guide:2.1
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- readme_macos @guide:2.2
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- readme_windows @guide:2.2
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- readme_macos @guide:2.3
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- doomsday @guide:2.0:man
- omsday/ // : Data files for the engine and game plugins. <html><a name="environ"></a></html> ===== Env... e [[Getting_started|Getting Started page]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe
- customizing_snowberry @snowberry
- add new functionality to Snowberry with your own plugins. Snowberry is an open source project: it is ava... lders ====== As part of Snowberry's [[snowberry_plugin|plugin architecture]], files have been divided into two different places: the original system-specific in... lication (<SYSTEM>\): <code>\addons \conf \lang \plugins \profiles \graphics </code> The user-specific fo
- readme_windows @guide:2.0
- e [[Getting_started|Getting Started page]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- readme_macos @guide:2.0
- e [[Getting_started|Getting Started page]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... is a list of all the games supported by the game plugins distributed with Doomsday. ^ Plugin^ Game ID^
- fluid_synth_plugin @devel
- c/fluidsynth/|FluidSynth]]. The FluidSynth audio plugin implements a Doomsday Music interface that synthe... automatically loaded when using FMOD as the audio plugin. * On Linux, FluidSynth uses one of its own ... ble on Windows at the moment. To verify that the plugin is in use, look for the "Audio configuration" pri... ====== Technical notes ====== The FluidSynth plugin supports Mac OS X and Linux, but not Windows (nee