Fulltext results:
- 1.9.0-beta6
- harpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and support for Direc... derer significantly. * BSP and gl node builder plugin integrated into the engine. Existing BSP and gl n... is unable to move. ==== Audio ==== The audio plugin system is not fully working in this release. Ther... io driver (SDL_mixer), and **NOT** an alternative plugin such as dsOpenAL and dsDirectSound. ==== Report
- 1.9.0-beta_x
- uld require a very big effort. {{WIP|Revise game plugin specific plans to match this article's format, an... proposals for the features planned for each game plugin. That way more than one game can refer easily to ... l^ State^ Comments for this release | | [[fmod_ex_plugin]]| —| Solves our audio problems. | | [[resource_u
- 1.9.7
- t allows the engine to run without loading a game plugin, and lets you change games without shutting down.... d music playback. If you're using Ubuntu the FMOD plugin is provided as a separate .deb package. * **M... n. * **HacX and Chex Quest.** The [[libdoom]] plugin now supports [[http://dengine.net/hacx|HacX]] and
- detailed_list_of_changes_in_doomsday_version_1.9.10
- deng2]]. * Launcher: removed "j" prefixed game plugin names to "lib" (or none). * Launcher: removed ... "j" (libdoom.pk3). * Removed "j" prefixed game plugin version metadata. * Dropped old j-plugin version numbers, now using the main Doomsday version. =====
- detailed_list_of_changes_in_doomsday_version_1.15
- e of a textual title. * Games registered by [[:plugin]]s can now be attributed with a [[:mapinfo_hexen]... supported ZDoom-specific extensions. * Renamed plugin from WadMapConverter. Importing of id Tech 1 form
- 1.9.0-beta6.2
- sta will currently fail to load the dsDirectSound plugin on startup. We are aware of the problem and are l... * Changed: SDL_mixer is now the default audio plugin under Windows. * Changed: Removed option for d
- 1.9.0-beta5.1
- t interfaces can be loaded seperately out of a ds plugin. * As a fallback, if dsSDLMixer is not availab... mmand line option reverts back to the DirectSound plugin (with 3D sound support and EAX effects), but MP3/
- 1.9.0-beta6.6
- working as expected when using the default audio plugin; SDL_mixer http://sourceforge.net/tracker/?func=d
- 1.9.0-beta6.9
- w features ===== ==== Engine ==== * Added a plugin hook that gets called during every run of the gam
- 1.9.8-1
- mpiler error * Unix: Fixed exports from OpenAL plugin * Unix: Detect presence of OpenAL development
- 1.9.10
- On Linux, the [[audio_fluidsynth|FluidSynth audio plugin]] no longer requires FMOD to play music; it can s
- 1.9.0-beta5
- development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for this rel
- 1.11
- half-edge_map_data_structure]] * [[fix_open_al_plugin]] **Progressed:** * [[scripted_ui]]: introduc
- 1.14.2
- :** Warning message about failure to load example plugin #@Issue_HTML~1792~@# ===== See also =====
- 2.0.2
- aceful error handling in Windows Multimedia audio plugin ===== Changes ===== * Added build option ''DE