Fulltext results:
- fluid_synth_plugin
- c/fluidsynth/|FluidSynth]]. The FluidSynth audio plugin implements a Doomsday Music interface that synthe... automatically loaded when using FMOD as the audio plugin. * On Linux, FluidSynth uses one of its own ... ble on Windows at the moment. To verify that the plugin is in use, look for the "Audio configuration" pri... ====== Technical notes ====== The FluidSynth plugin supports Mac OS X and Linux, but not Windows (nee
- compiling_and_running_1.15_or_earlier_qmake
- r_unix]] ==== Plugins ==== **audio_fluidsynth plugin** * libfluidsynth-dev (unless using the embed... cl.github.com/homebrew/|Homebrew]]) **audio_fmod plugin** * [[http://fmod.org|FMOD Ex Programmers API]] **audio_openal plugin** * [[open_al]] 1.1 SDK, if you want to build... t location. You'll still need to specify the game plugin and IWAD file, though. ===== Compiling manually
- compiling_and_running_2.0
- * SDL 2 (joystick support) * SDL_mixer 2 (audio plugin) * FMOD Studio Low-Level Programmer API for Doo... +, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plugin) * libXrandr and libXxf86vm (X11 display mode support) ===== Create build di
- savegame_converter
- This Doomsday [[plugin]] performs the task of translating legacy savegame formats to their Doomsday-native... === Doomsday will automatically make use of this plugin to translate supported savegame formats as needed
- libcore
- nal_file_system]] * [[doomsday_script]] * [[plugin_factory]] * [[packaging_resources]] * [[roa
- source_prefixes
- | MPI| Multi-Player (User) Interface | | Plug| [[plugin]] | | UI| User Interface | | Z| [[memory_zone]] |