Fulltext results:
- compiling_and_running_2.0 @devel
- * SDL 2 (joystick support) * SDL_mixer 2 (audio plugin) * FMOD Studio Low-Level Programmer API for Doo... +, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plugin) * libXrandr and libXxf86vm (X11 display mode support) ===== Create build di
- troubleshooting @guide
- >/player/bindings.cfg'' file. Note that each game plugin has its own subdirectory with a separate bindings
- app @script:module
- #app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns the identifier of the currently loaded game plugin. The return value is text, for instance for the Doom game plugin: "doom" #@Identifier_HTML~getInteger~@# (
- values_for_heretic @ded
- alues for Heretic ====== When using the Heretic Plugin, the following values can be edited in a Values d
- state @ded
- med when a [[thing]] enters this state. Each game plugin defines its own set of action routines (native co
- addon_format @modding
- ==== Addons ==== * [[:addon_bundle]] * [[:plugin_bundle]] (Snowberry extension) * [[:pk3|ZIP/PK
- overview_of_resources_doomsday_1.x @modding
- alternative to FMOD there is the SDL_mixer audio plugin. It is used automatically in case the FMOD audio plugin is not installed or fails to load for some reason
- language @script
- odes ; [[.module:Game]] : bindings for the game plugin ; [[.module:gui]] : routines related to the gra
- readme_macos @guide:2.2
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- doomsday @guide:2.2:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The fo... Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require
- readme_windows @guide:2.2
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- readme_macos @guide:2.3
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- doomsday @guide:2.3:man
- semicolons. Note that console variables have game plugin specific values, so if you change cvar values usi... e''), your values will be overwritten when a game plugin is loaded. ; ''-connect'' : Attempts to conne... icd'' | ''-imusic'' | ''-isfx'' : Set the audio plugin for CD playback, music, and sound effects. The fo... Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require
- readme_windows @guide:2.3
- Open source (see [[devel|Getting Started]]) * [[Plugin]] based [[extensible architecture]] ==== Require... /a></html> ==== Supported games ==== One game plugin, such as the Doom Plugin, is able to run many different variants of the game. Each variant emulates a spe... y the game plugins distributed with Doomsday. ^ Plugin^ Game ID^ Description | | Doom| doom1-share| Shar
- game @script:module
- ====== Game (Module) ====== When a game plugin is loaded, its script bindings are added to the Game modul