Fulltext results:
- 1.9.0-beta6
- harpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and support for Direc... derer significantly. * BSP and gl node builder plugin integrated into the engine. Existing BSP and gl n... is unable to move. ==== Audio ==== The audio plugin system is not fully working in this release. Ther... io driver (SDL_mixer), and **NOT** an alternative plugin such as dsOpenAL and dsDirectSound. ==== Report
- 1.9.10
- ** We've made a fundamental change regarding game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official" game plugins (libdoom, libheretic, libhexen). This effectivel... nally fully demoted from individual ports to mere plugins for Doomsday. However, we will continue supporti... On Linux, the [[audio_fluidsynth|FluidSynth audio plugin]] no longer requires FMOD to play music; it can s
- detailed_list_of_changes_in_doomsday_version_1.9.10
- X: launcher config updated for ringzero: all game pluginsā resources made available using vdmaps. * Win... deng2]]. * Launcher: removed "j" prefixed game plugin names to "lib" (or none). * Launcher: removed ... "j" (libdoom.pk3). * Removed "j" prefixed game plugin version metadata. * Dropped old j-plugin version numbers, now using the main Doomsday version. =====
- 1.9.7
- t allows the engine to run without loading a game plugin, and lets you change games without shutting down.... d music playback. If you're using Ubuntu the FMOD plugin is provided as a separate .deb package. * **M... n. * **HacX and Chex Quest.** The [[libdoom]] plugin now supports [[http://dengine.net/hacx|HacX]] and
- 1.9.0-beta_x
- uld require a very big effort. {{WIP|Revise game plugin specific plans to match this article's format, an... proposals for the features planned for each game plugin. That way more than one game can refer easily to ... l^ State^ Comments for this release | | [[fmod_ex_plugin]]| ā| Solves our audio problems. | | [[resource_u
- 1.9.0-beta6.2
- sta will currently fail to load the dsDirectSound plugin on startup. We are aware of the problem and are l... * Changed: SDL_mixer is now the default audio plugin under Windows. * Changed: Removed option for d
- 1.9.8-1
- t (patch by jengelh) * Mac OS X: Loading audio plugins on a case-sensitive native file system * Ubun... mpiler error * Unix: Fixed exports from OpenAL plugin * Unix: Detect presence of OpenAL development
- 1.9.0-beta5
- development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for this rel... tes the components of the project (engine, games, plugins) cleanly, allows defining a strict public API, a
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ith [[:libdeng2]]). * Crash after unloading a plugin (related to [[:libdeng2]] log entries). * Corr... ==== Unix ==== * More robust way to look for plugins (checking type of files to see whether they are
- detailed_list_of_changes_in_doomsday_version_1.15
- e of a textual title. * Games registered by [[:plugin]]s can now be attributed with a [[:mapinfo_hexen]... supported ZDoom-specific extensions. * Renamed plugin from WadMapConverter. Importing of id Tech 1 form
- 1.9.0-beta5.1
- t interfaces can be loaded seperately out of a ds plugin. * As a fallback, if dsSDLMixer is not availab... mmand line option reverts back to the DirectSound plugin (with 3D sound support and EAX effects), but MP3/
- 1.9.0-beta7
- **Common game library.** For a long time the game plugins have been sharing a set of common source files. ... encies.** Upgrade dependencies for engine and all plugins (DirectX/cURL/SDL/SDL_net/SDL_mixer/OpenAL/zlib/
- 1.9.8
- [[use_qt]] * [[audio_interfaces_from_multiple_plugins]] * [[adapt_changes_from_the_mapcache_branch]
- 1.9.0-beta1...4
- ta objects are no longer directly accessible from plugins; all changes go through DMU, and notifications a
- 1.10.1
- SF2 soundfont path]], causing the [[fluid_synth]] plugin to not find the soundfont * Dehacked: Potentia