Fulltext results:
- values_for_heretic
- alues for Heretic ====== When using the Heretic Plugin, the following values can be edited in a Values d
- state
- med when a [[thing]] enters this state. Each game plugin defines its own set of action routines (native co
- flags_reference
- le in DED definitions. Note that Doomsday Engine plugins (e.g., games) may contain additional flags defin... essible via DED. Consult the documentation of the plugin for further details. ===== Texture groups =====
- episode
- dependently playable campaign for use by the game plugin. Each Episode definition groups together one or m... may be any number of connections to it. The game plugin defines a number of map-exit conditions (such as
- episode_syntax
- p is in the same hub as the current map; the game plugin may elect to perform special case and/or game spe... ly either "ExMy" or "MAPxy" depending on the game plugin and/or game mode. <note>Doomsday [[version:1.15]]... onnection to another map in the episode. The game plugin uses exits to determine a destination map when th... ton). If no exits are defined for a map, the game plugin will interpret this to mean the game has been com
- values_for_doom
- ==== Values for Doom ====== When using the Doom Plugin, the following values can be edited in a Values d