Fulltext results:
- player_controls
- situation. For instance, the server will execute player actions (such as firing a weapon or opening a door) at the coordinates which the c... ction may be delayed slightly. When it comes to player movement, it is entirely up to the client: only t... how input events are translated into the logical player controls that ''P_PlayerThink()'' uses. ==== Ov... controls, which tell it what kind of actions the player is currently undertaking. All of this is happenin