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- d in the loaded game. ===== Models representing player weapons (model.weapon.*) ===== Example: asset model.weapon.wand { ... path = "wand.md5mesh" } This asset is for a player weapon model that will be drawn instead of a 2D psprite. The weapon identifiers (e.g., "wand") are defined by the gam... itions ("Weapon Info" section). You should scale weapon models so that they have an appropriate size in world units (compared to player height, for example). ===== Common metadata for... defines the "forward" direction of the model. For player weapon models, the front vector defines the direction the weapon is being pointed at (away from the eye). <code>fr