Fulltext results:
- values_for_heretic @ded
- } AI { Infight = "0"; }; Player { Max ammo { <ammoname> = "0"; }; Max health = "100"; }; Weapon Info { <weaponnumber> { Id = "<weap... }; }; }; }; } ==== Player ==== There may be multiple Player blocks per Values definition, later definitions override earlier ones.
- 1.9.0-beta6.9 @version
- ering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the ... 099 * Restored the correct behavior: using the gauntlets causes the player to move toward the target. The player is unable to back away. http://sourceforge.net/tr... e correct behavior: when morphed to a chicken the player jumps occasionally and the view randomly twitches... w sound identifier "secret" to be played upon the player locating a secret area. The same sound is still p