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1.9.0-beta6
72 Hits, Last modified: 8 years ago
when not in-game. * Fatal error if all of the player's weapons are changed so that they require ammo and the pl... 7911&group_id=74815). * Infinite loop when the player has no ammo of any kind and all player weapons require ammo. * Blood spawned by P_DamageMobj... 0910&group_id=74815). * Infinite loop when the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t... r own throwing bombs. * Infinite loop when the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t
detailed_list_of_changes_in_doomsday_version_1.9.7
37 Hits, Last modified: 8 years ago
customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns weapons one through four and four is currently readied; cycling the previous weapon three times in quick succession will select weapon one). Added "Sequential" item to the Weapons option menu. Added [[:cvar]] [[:player-weapon-cycle-sequential]] (on by default). ===== Common Code Library ===== ==== InFine ==== * Add
1.9.0-beta6.9
16 Hits, Last modified: 8 years ago
ering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the ... Climbing a step into a teleporter results in the player squating briefly after teleportation. * "Gener... e correct behavior: using the chainsaw causes the player to move toward the target. While sawing, the player is unable to back away. http://sourceforge.net/tracke
1.9.0-beta6.8
15 Hits, Last modified: 8 years ago
world.com/idgames/index.php?id=2803 * When the player teleports the current view was not instantly updated due to smoothing, ... atid=542099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it should be. http... id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.net/tra... 5&atid=542099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap
1.9.0-beta6.2
9 Hits, Last modified: 8 years ago
or the first map. ==== jDoom ==== * Fixed: "Weapon controls wrong selection" (http://sourceforge.net... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... d=74815&atid=542099). * Fixed: "Using diffrent weapon ammo bug" (http://sourceforge.net/tracker/index.p... &atid=542099). ==== jHeretic ==== * Fixed: "Weapon controls wrong selection" (http://sourceforge.net
2.1
8 Hits, Last modified: 7 years ago
display has a 16:9 or wider aspect ratio.) Hexen player weapon sprites were not obeying the configured texture f
detailed_list_of_changes_in_doomsday_version_1.14
6 Hits, Last modified: 8 years ago
ow. * Removed invalid console variables (like "player-weapon-order8" in Heretic). ==== Renderer ==== * ... ayer menu providing an easy method of leaving the current server and displaying connection info. * State... mes now utilize an internal savegame for tracking player progress. * Recover from a failed savegame loa... ta is only extracted when needed by the UI or the current game. * Automatic, background conversion of ol
2.2
5 Hits, Last modified: 6 years ago
an enemy’s attack. **Separate FOV for rendering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view. This alleviates issues with weapon models not being drawn as the author intended, si
1.11.2
3 Hits, Last modified: 8 years ago
= Fixes ===== * Doom: Crash trying to give a weapon unavailable in the current game mode (e.g., cheats) * Map Renderer: Fatal... nterpretation of skill level zero * libcommon: Player movement speed inconsistensies * Hexen: Ineffe

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