Fulltext results:
- triggers @xg
- ; player_shoot : Shoot events (caused by impact weapons: fist, chainsaw, pistol, shotguns, chaingun) whose originator is a player can activate/deactivate the line. ; other_shoot : Shoot events (caused by impact weapons: fist, chainsaw, pistol, shotguns, chaingun) whose originator is not a player mobj can activate/deactivate the line. ; any_cr... kill]] flag can activate/deactivate the line. ; player_cross : Cross events (mobj origin crosses the line while moving) from player mobjs can activate/deactivate the line. ; missi
- 1.9.0-beta6.9 @version
- ering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the ... ]]. * Restored the correct behavior: using the chainsaw causes the player to move toward the target. While sawing, the player is unable to back away. http://sourceforge.net/tr... correct behavior: using the gauntlets causes the player to move toward the target. The player is unable to back away. http://sourceforge.net/tracker/index.php?fu
- values_for_doom @ded
- lth limit. Default value is 200. ; Weapon : Weapon the player will be spawned holding (see reference table belo... rounds per shot. ; Owned : If this is "1" the player is given this weapon when spawned. ; Static : Setting this to "1" will prevent the lowering/raising of the weapon when switching (e.g., if a weapon model has raise/lower animations). However the weapon will still take t