Fulltext results:
- thing
- n Time = 0 Pain Chance = 0 Spawn Health = 0 Speed = 0.0 Radius = 0.0 Height = 0.0 Mass = 0 ... e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... anish if it doesn't have any death states. ==== Speed ==== How far a thing moves in the game world dur
- sector_type
- the appearance that the floor is moving and will move the player with it. ===== See also ===== * [[xg:sector
- infine_script_reference
- Scrolling means that the object is automatically moved upwards. (speed) is the number of 35 Hz tics in which the object moves upward one pixel. If (speed) is zero, the scrolling is stopped. At the speed of 1, the object will move upwards 35 pixels per second. That is the fastest speed you can achieve using this command. Note that you can scroll the text howeve... 'Rate'' (text-id) (rate-tics) : Set the typing speed of the specified text object. The typing rate is
- generator_syntax
- mobjs involved in the operation, so that positive speed values will make the particles move away from the inflictor (in the direction of the ... city). | | srcdir| State/Type triggered: Particle movement vector is rotated using source's direction an... for lava, water, etc..., special effects. | ==== Speed ==== Initial speed for new particles. ==== Speed Rnd ==== Randomness of initial particle speed [0..1]:
- sector_type_syntax
- ent max interval = 0.0 Wind angle = 0.0 Wind speed = 0.0 Vertical wind = 0.0 Ceiling texmove angle = 0.0 Ceiling texmove speed = 0.0 Floor texmove angle = 0.0 Floor texmove speed = 0.0 Ceiling chain = 0 Ceiling chain flags ... s used inside the sector. | | tagtexmove| Texture movement angle for both the ceiling and floor planes i