Fulltext results:
- plane_move @xg:class
- tor type ID number.</ul></html> | | Fp0| | Float| Move speed as units per (35 Hz) tic. A speed of 2 will move the plane 70 units per second. | | Fp1| | Float| Move speed while crushing, as units per tic. | | Fp2| | Float| Offset to destination height. Positive values move the destination upwards. | | Fp3| | Float| Move sound minimum interval, in seconds. | | Fp4| | Float| M
- examples
- D" Ticker tics = 5 Texmove angle = 90 Texmove speed = 1 Ip0 = "lpref_my_floor" Ip2 = "spref_low... ot in the way. The sound bdopn is played when the move is begun, and bdcls is played when the destinatio... l be moved 3 units per game tic, which means they move 105 units per second. In the end of the move the texture HCSKULL1 is applied to the floor.
- build_stairs @xg:class
- will play its own sound! | | Fp0| | float| Build speed (units per tic). The first step will move to its destination height using this speed. A speed of 2 would move the step 70 units per second. | | Fp1| | float| Step height. ... float| Build speed delta per step. The step build speed will be modified with this value before starting to move each step (except the first one). Both positive a... ===== Line Type { ID = 5020 Flags = player_cross Flags2 = when_act | any Class = bui