Fulltext results:
- thing
- n Time = 0 Pain Chance = 0 Spawn Health = 0 Speed = 0.0 Radius = 0.0 Height = 0.0 Mass = 0 ... e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... anish if it doesn't have any death states. ==== Speed ==== How far a thing moves in the game world dur
- sector_type
- omment = "Scroll along tag 9999"; Flags = tagtexmove | tagwind | windplayer; Act tag = 9999; Floor texmove speed = 1.8; Wind speed = 0.16875; } </code> The sector has a scrolling... the appearance that the floor is moving and will move the player with it. ===== See also ===== * [[xg:sector
- infine_script_reference
- s in which the object moves upward one pixel. If (speed) is zero, the scrolling is stopped. At the speed of 1, the object will move upwards 35 pixels per second. That is the fastest speed you can achieve using this command. Note that you... 'Rate'' (text-id) (rate-tics) : Set the typing speed of the specified text object. The typing rate is ... typed at 35 characters per second. At rate 2 the speed would be 17 characters per second, and so on. 35
- generator_syntax
- mobjs involved in the operation, so that positive speed values will make the particles move away from the inflictor (in the direction of the ... for lava, water, etc..., special effects. | ==== Speed ==== Initial speed for new particles. ==== Speed Rnd ==== Randomness of initial particle speed [0..1]: * 0 = Not rando
- sector_type_syntax
- = 0.0 Ceiling texmove angle = 0.0 Ceiling texmove speed = 0.0 Floor texmove angle = 0.0 Floor texmove speed = 0.0 Ceiling chain = 0 Ceiling chain flags = fl... [#Flags|tagtexmove flag]] is set. ==== Floor texmove speed ==== Speed of floor texture scrolling as map un... Flags|tagtexmove flag]] is set. ==== Ceiling texmove speed ==== Speed of ceiling texture scrolling as map