Fulltext results:
- plane_move @xg:class
- hard coded to 10 damage per tic regardless of the speed of the plane movement (Fp1). <li> pmf_abort_a: will activate the l... tor type ID number.</ul></html> | | Fp0| | Float| Move speed as units per (35 Hz) tic. A speed of 2 will move the plane 70 units per second. | | Fp1| | Float| Move speed while crushing, as units per tic. | | Fp2| | Floa... ore than one sector is being affected. | ===== Speeds of original Doom plane movements ===== A reference for when one wishes thei
- examples
- D" Ticker tics = 5 Texmove angle = 90 Texmove speed = 1 Ip0 = "lpref_my_floor" Ip2 = "spref_low... hings whose type is POSSESSED have died or been removed from the map. Game mode and skill level have no ... ot in the way. The sound bdopn is played when the move is begun, and bdcls is played when the destinatio... .2 seconds, max: 0.4 seconds). The planes will be moved 3 units per game tic, which means they move 105
- build_stairs @xg:class
- will play its own sound! | | Fp0| | float| Build speed (units per tic). The first step will move to its destination height using this speed. A speed of 2 would move the step 70 units per second. | | Fp1| | float| Step height. ... float| Build speed delta per step. The step build speed will be modified with this value before starting to move each step (except the first one). Both positive a... ===== Line Type { ID = 5020 Flags = player_cross Flags2 = when_act | any Class = bui