Fulltext results:
- using_blender_to_create_a_model_for_doomsday
- out missing animation ===== Calculating "thing" speed ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed = 10;</code> And another string said <code>ID = "... e Demon walk cycle lasts 8*2=16 game tics, and it moves 10*8=80 world units per walk cycle or (35/16)*80... scale. Now you can animate Demon model to have a speed of ???175??? Blender's metric units per second. Y