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sector_type_syntax
30 Hits, Last modified: 8 years ago
= 0.0 Ceiling texmove angle = 0.0 Ceiling texmove speed = 0.0 Floor texmove angle = 0.0 Floor texmove speed = 0.0 Ceiling chain = 0 Ceiling chain flags = fl... [#Flags|tagtexmove flag]] is set. ==== Floor texmove speed ==== Speed of floor texture scrolling as map un... Flags|tagtexmove flag]] is set. ==== Ceiling texmove speed ==== Speed of ceiling texture scrolling as map
infine_script_reference
25 Hits, Last modified: 8 years ago
Scrolling means that the object is automatically moved upwards. (speed) is the number of 35 Hz tics in which the object moves upward one pixel. If (speed) is zero, the scrolling is stopped. At the speed of 1, the object will move upwards 35 pixels per second. That is the fastest speed you can achieve using this command. Note that you can scroll the text howeve... 'Rate'' (text-id) (rate-tics) : Set the typing speed of the specified text object. The typing rate is
generator_syntax
19 Hits, Last modified: 8 years ago
mobjs involved in the operation, so that positive speed values will make the particles move away from the inflictor (in the direction of the ... ^ Description | | static| Generator will not be removed until it times out. Otherwise it might get repla... city). | | srcdir| State/Type triggered: Particle movement vector is rotated using source's direction an... for lava, water, etc..., special effects. | ==== Speed ==== Initial speed for new particles. ==== Spee
sector_type
14 Hits, Last modified: 7 years ago
omment = "Scroll along tag 9999"; Flags = tagtexmove | tagwind | windplayer; Act tag = 9999; Floor texmove speed = 1.8; Wind speed = 0.16875; } </code> The sector has a scrolling... the appearance that the floor is moving and will move the player with it. ===== See also ===== * [[xg:sector
thing
14 Hits, Last modified: 5 years ago
n Time = 0 Pain Chance = 0 Spawn Health = 0 Speed = 0.0 Radius = 0.0 Height = 0.0 Mass = 0 ... ust have at least one spawn state or it will be removed imediately from the gameworld at map start up. ... e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o

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