Fulltext results:
- activation_requirement
- shown. ==== key_3 ==== The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player doesn't have the key the message ... shown. ==== key_6 ==== The activator must be a player who has key 6 (Doom: red skull key, Heretic: not used). If the player doesn't have the key the message "You need a [key]." will be shown. ==== line_act ==== All the lines referenced with m... power_above ==== The line's activator must be a player whose armor level is **above** the value specifie
- key @xg:class
- G class) ====== <code>Class = key </code> Gives keys to or takes them from the activator, who must be a player. ===== Parameters ===== ^ Prm^ Name^ Type^ Me... Line Type { ID = 5006 Comment = "Give the red key to the activator when use" Flags = player_use ... Time = 1 Give Keys = 1 } The line is triggered when the player "uses" the line (Flags = player_use). The line is active in any skill mode and an... e carries out it's action when active (Flags2 = when_act). The line can only be triggered once (Count = 1). When activated, the line gives the activator the red key (Ip0 = 1).
- line_activation
- "line can be activated N times"), activator type (player, missile, etc.) and any combination of keys possessed by the activator. Many things can hap... ne has the [[boom]] flag 'Any Trigger', it is ignored by default when testing activation requirements f