Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- menus is avoided as the layout of the menu is altered if the buttons would get too small. * OS X: Fi... ow. * Removed invalid console variables (like "player-weapon-order8" in Heretic). ==== Renderer ====... be skipped during rendering of the UI; images shared by multiple widgets are not loaded more than once... ce profiles, and the console. * Task bar: multiplayer menu providing an easy method of leaving the curr
- 1.9.0-beta5
- l focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to ref... the new client was denied access due to a "ghost" player left behind by a client that had previously exite... ose state really is a NULL pointer never get rendered. * Invisible monsters and objects. Clientside objects are shown when all the required info has been received, not when a Create Mobj de
- 1.9.0-beta6
- colour regardless whether the player has multiple keys/cards of the given colour (e.g. if the player has both a red key card and a red skull key, only one icon will be drawn). 0= Draw ... [ccmd]] Can now be used to give individual ammos, keys and weapons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.... [ccmd]] Can now be used to give individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2). * Added [[server-game-coo... ame. * Enhanced [[give]]:[[ccmd]] Can now be used to give individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- 1.9.0-beta6.1
- * Fixed: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. *... GV on attempting to open the automap (when configured to display statusbar while open) and after an arm... ptimize: Separate thinkers into multiple lists to reduce search time. * Optimize: Particle generator... origin indices (for debug). Note that type-triggered and plane-triggered generators are not handled as
- 1.9.0-beta6.2
- roup_id=74815&atid=542099). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... roup_id=74815&atid=542099). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... sound enabled. * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... ow be used to replicate this functionality if desired. Removed command line option "-artiskip", obsolet
- 1.9.0-beta6.6
- id=542099) * "Mus_Start: Couldn't open dd-buffered-song for writing" A simple file rotation scheme w... he music playback interface had released the buffered music file. Sycraft's v4 remix was used for test ... ticles not drawn. * Minor issues with tracking players entering/leaving the [[void]]. === Windows ===... sing default event bindings for //viewsize -/+// (keyboard minus, equals). * After changing the even
- detailed_list_of_changes_in_doomsday_version_1.9.7
- 99). ===== Common code library ===== * Restored original behavior of automap cheats in single player. http://sourceforge.net/tracker/?func=detail&aid=... opacity could be set independently. * Reordered items, grouping together player message options. * Added a slider to the Mes... counter-scale]] respectively. * Draw all owned keys on the statusbar if not [[:cvar]] [[:hud-keys-combine]] (e.g., if the player owns both the Blue Keycard and the Blue Skull the... customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns weapons one thro
- 1.9.8
- ===== Overview ===== In 1.9.8 we have refactored some of the core components of the engine. We are... platform-independent manner. We have also refactored the map data structures with higher-precision coo... indow manager, OpenGL drawing surface management, keyboard/mouse input, and low-level networking (inclu... tid=542099&assignee=&status=1&category=&artgroup=&keyword=&submitter=&artifact_id=|Open bugs in the den
- detailed_list_of_changes_in_doomsday_version_1.9.8
- === Multiplayer ===== * Saving during a multiplayer game is disabled. This feature will be restored in a future release. * Removed fatal error cau... ic ===== ==== Windows ==== * Numpad Divide key and the forward slash are now considered to be two separate keys. ==== Mac OS X and X11 ==== * Not using SDL any more for setting/getting
- detailed_list_of_changes_in_doomsday_version_1.9.10
- n at shutdown (a late window resize callback occurred). ===== Gameplay ===== * Stuck column in Do... rties invalid after an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local... mstances. * Bug in de::Info related to finding keys by ‘:’ separated identifier path. * Script: p... s for configuring the display resolution (now offered in the engine itself). ===== Platform-specific
- 1.10.4
- * **All Games**: Cheats not functional in multiplayer * **Heretic**|**Hexen**: {{var|ctl-inventory-u... * **Heretic**|**Hexen**: Default look up/down key bindings were reversed * **Heretic**|**Hexen**... * **Heretic**: Ambient sound stuttering in multiplayer * **Heretic**: Powered-up Wand Crystal missiles * **Heretic**: Hell Staff rain was coming down a
- 1.15
- e been used — can be recorded in savegames and shared in multiplayer sessions. In 1.15, only [[:assets:model|3D model ... -up items) have been "open" data that is fully shared between the engine the games. This is not ideal b
- 1.14
- organized into collapsible groups and can be filtered by type and/or sorted by title/[[game_identity_key|identity key]] as desired. * **Find and join multiplayer games.** The UI for joining multiplayer games has been revamped using our new [[ui_framework|framework]].
- 1.14.1
- #@Issue_HTML~1775~@# ==== UI ==== * Shift key state not recognized by bindings when typing in c... r settings dialog #@Issue_HTML~1748~@# ==== Multiplayer ==== * Multiplayer weapons aren't remaining in play #@Issue_HTML~1714~@# * Error when running doo... == * **Doom:** Invulnerability effect not cleared between maps #@Issue_HTML~1776~@# * **Hexen D
- detailed_list_of_changes_in_doomsday_version_1.15
- his would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled ... === * Fatal error when attempting to rebind ''key-delete-down''. ===== {{tag|Doom}} ===== * M... lar of its cave. * Cough sound playback when a player in god mode collides with a PoisonCloud. =====