Fulltext results:
- create_a_light_thing
- demonic force could act as a guide, following the player around, lighting the way in hellish red ambiance. Also you will need to know how to crea... ------------------------------------ # - Red Warning Light - # ----------------------... ---------------- The first step in defining our Red Warning Light is the Thing definition. We will b... s **DoomEd number = 8001**, this is the ID of our Red Warning Light we'll use to place it in our level
- record_movies
- n console into a camera. Example: makecam 2 turns player number two into a camera. In camera mode the view is always rendered fullscreen and HUD weapons and status bar are not drawn. Camera players are in god mode and have the noclip cheat. Movin... looking at. setlock: Locks the view at the given player. Example: setlock 0 locks a camera's view at player zero. lockmode: lockmode 0 allows the camera to look
- combination_lock
- ou have felt somewhat limited by [[games:doom]]'s key-locked doors when creating maps. Being continuall... on lock, which (when the right combination is entered) will open a door. Before we go any further, lets... ing to create. ==== Requirements ==== * The player should be able to manipulate the switches of the ... d also be nice if we didn't have to create a tailored set of [[:ded|definitions]] for each instance of