Fulltext results:
- model
- hey have an appropriate size in world units (compared to player height, for example). ===== Common metadata for... s for mesh 0 are defined. Note that the ''group'' keyword is required when using this syntax. ==== Texture maps ==== ... rs. The image must contain unit-length vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. ... 128,128,255 => XYZ 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image