Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ned keys on the statusbar if not [[:cvar]] [[:hud-keys-combine]] (e.g., if the player owns both the Blue Keycard and the Blue Skull they will both be drawn in slot 1). =====... customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns weapons one through four and four is current... em to the Weapons option menu. Added [[:cvar]] [[:player-weapon-cycle-sequential]] (on by default). ====
- infine_script_reference @ded
- one after another with no delay in between. The player can interact with the animation by pressing a key on the keyboard or a mouse or a joystick button. ... xecution of the script and starts waiting for the player to press a key or a button. This command is not affected by the ... typing its text. ; ''CanSkip'' : Allows the player to skip in the script by pressing a key or a button. When skipping, if no ''SkipHere'' is... ue non-interactively. Nothing happens even if the player presses a key or a button. ; ''SkipHere'' : This command o
- activation_requirement @xg
- tics". ==== key_1 ==== The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yellow key). If the player doesn't have the key the message ... shown. ==== key_2 ==== The activator must be a player who has key 2 (Doom: yellow keycard, Heretic: green key). If the player doesn't have the key the message ... shown. ==== key_3 ==== The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player doesn't have the key the message "You need a [key]." will be shown. ==== key_4 ==== The activator must be a player who has key 4 (Doom: blue skull key, Heretic: not used). If the player doesn't have t