Fulltext results:
- create_a_new_monster
- ter explodes as normal. * Lies in wait for the player. Upon sighting the player it growls and starts chasing the player. * When the Barrel Monster gets close enough to the player it explodes as normal. Ok, lets have a look at t
- create_a_light_thing
- demonic force could act as a guide, following the player around, lighting the way in hellish red ambiance.... 8001; Spawn state = "REDWARNLIGHT" Spawn health = -1 Radius = 10 Height = 10 Mass = 2