Fulltext results:
- values_for_doom
- nition: ===== Syntax ===== Values { Player { Health = "0"; Max health = "0"; Health limit = "0"; Weapon = "<weaponnumber>"; Green armor = "0"; Blue
- thing
- Reaction Time = 0 Pain Chance = 0 Spawn Health = 0 Speed = 0.0 Radius = 0.0 Height = 0.0 ... e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... "pain" state series must be defined. ==== Spawn Health ==== How much damage the thing can take. When a
- values_for_heretic
- } AI { Infight = "0"; }; Player { Max ammo { <ammoname> = "0"; }; Max health = "100"; }; Weapon Info { <wea... }; }; }; }; } ==== Player ==== There may be multiple Player blocks per Values definition, later definitions override earlier ones.