Fulltext results:
- damage
- Line Type { ID = 5006 Comment = "Give health when player uses" Flags = player_use Flags2 = when_ac... activated, the line gives the activator (must be player) a random amount of health between -5 (Ip0 = -5) and -15 (Ip1 = -15). The line will only give the activator health if it's current health is lower than 150% (Ip3 = 150).