Fulltext results:
- activation_requirement
- "line can be activated N times"), activator type (player, missile, etc.) and any combination of keys posse... ted if there are no THINGS of a certain type with health > 0 at the time of testing. Thing type is specifi... | flagb | flagc etc Example: Flags2 = key1 | health_above ==== when_act ==== The function of the l... tics". ==== key_1 ==== The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yello
- damage @xg:class
- Line Type { ID = 5006 Comment = "Give health when player uses" Flags = player_use Flags2 = when_ac... activated, the line gives the activator (must be player) a random amount of health between -5 (Ip0 = -5) and -15 (Ip1 = -15). The line will only give the activator health if it's current health is lower than 150% (Ip3 = 150).