Fulltext results:
- activation_requirement
- tics". ==== key_1 ==== The activator must be a player who has key 1 (Doom: blue keycard, Heretic: yellow key). If the playe... shown. ==== key_2 ==== The activator must be a player who has key 2 (Doom: yellow keycard, Heretic: green key). If the play... shown. ==== key_3 ==== The activator must be a player who has key 3 (Doom: red keycard, Heretic: blue key). If the player d... shown. ==== key_4 ==== The activator must be a player who has key 4 (Doom: blue skull key, Heretic: not used). If the playe
- examples
- Type examples ====== ===== Restore sector light color & luminance ===== <code> Line Type { ID = 61... original" } </code> Restores the light level and color of the sectors that have the same tag number as t... ==== <code> Line Type { ID = 5070 Flags = player_use Flags2 = when_act | any Class = wall_te... _FACE1" } </code> The line can be activated with player Use events. Game mode and skill level have no eff
- sector_type
- ual appearance of the sector (for instance, light color) and gameplay functionality (for instance, damaging the player). An //XG sector// is a normal [[games:Doom]] sector whose type is an //XG sector type//. XG sectors h