Fulltext results:
- 2.3
- Version 2.3 ====== This release enhances vanilla DOOM render hack support and adds new Doomsday Script ... 0,2.3.0,build3650~@# ===== New features ===== **DOOM render hacks.** //TNT: Evilution// and //The Plut... hacks to take advantage of quirks in the original DOOM renderer. Many of these effects are now supported... t bindings]] were added, allowing access to game, player, and thing properties. In addition to spawning th
- 1.9.0-beta6
- blems|known issues]]. The biggest is perhaps multiplayer games, which are not working in this release. The... bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... ccount. ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** ... d at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once again fully play
- 1.9.0-beta6.9
- 0-beta6.9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback ... hown on the "Change to" button would indicate the color depth had changed to 16bit. * Crash when attem... anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * [367] regression: blank screen on client * player thing angle not updating in automap * [367] re... ets a channel but doesn't play [sf_dontstop] * Doom: Use Patch Replacement with the weapon slot indic... ths do not populate into resource namespaces * color palette not found [with model resource packs] *... bjtype dictionary to clients [resource mods] * Doom: Archvile resurrects something => engine shutdown
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ered incorrectly. {{:sfbug|3510109}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be im... sfbug|3496874}} * Hexen co-op: weapons for all player classes should be spawned. {{:sfbug|1572194}} =... a time by a sound source (to comply with original Doom engine behavior). * Default reverb strength is... en't been read yet. ===== Gameplay ===== * Doom and Heretic: added variable [[:game-monsters-floa
- detailed_list_of_changes_in_doomsday_version_1.9.9
- from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * Bsp B... small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take midd... EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a ... deltas with existing ones in the pool (e.g., mobj color translation not changing when it’s supposed to).
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ed). ===== Gameplay ===== * Stuck column in Doom E1M7 (using fixed-precision math for bbox/line te... raphics ===== * Don’t override user’s monitor color transfer function (all changes should be applied ... rties invalid after an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local... causing some text patches to be skipped. ===== Doom ===== * Incorrect texture frames for the FIRE
- detailed_list_of_changes_in_doomsday_version_1.13
- ng. * Various GL state mismanagment and vertex color-clamping fixes. * BspLeaf::MissingClusterError... izes by 1.5 (good for Oculus Rift). ===== {{tag|Doom}} ===== * The visual effect when having the ... d monochrome palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|In... Support for using Oculus Rift's head tracking for player turning and looking. * Added a virtual input d
- detailed_list_of_changes_in_doomsday_version_1.10
- reference#Commands|"If" conditions]] for checking player class were malfunctioning. ===== Multiplayer ===== * Player's weapon disappears after completing a map and beginning another. * Kill, item, an... Assign the first start spot to the first client (player number 1), instead of player number 0 like in sin
- detailed_list_of_changes_in_doomsday_version_1.12
- format images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors... d pause the game. ===== Gameplay ===== * **Doom:** Icon of Sin explosions deal no damage/spawned at incorrect height. * **Doom:** Behavior of sector type 10 "close in 30 seconds" (return to original height). * **Hexen:** Player spawning under 3D bridge object failed. * **XG