Fulltext results:
- app @script:module
- = [gameHasChanged] ===== App.Player ===== Base class for players in the game. #@Identifier_HTML~armor~@# ( ) (... Hexen.) Returns the current armor points of the player. #@Identifier_HTML~armorType~@# ( ) (Availabil... eturns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# ( #@Arg_HTML~N... ype~@#, #@Arg_HTML~Number,amount~@# ) Gives the player ammo of a given type. The //type// is one of the
- world @script:module
- .MSF constants.]] ===== World.Thing ===== Base class for mobjs. #@Identifier_HTML~addMom~@# ( #@Arg_H... f the thing as an array (XYZ). #@Identifier_HTML~player~@# ( ) If the thing belongs to a player, returns an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise
- reference
- t is a scripting language with features such as a class-based object system, and exceptions. It is design... cript * ing|onLoad/onUnload callbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Earthquake effect]] * **Things:** * [[ded:s