Fulltext results:
- doomsday @guide:2.2:man
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- doomsday @guide:2.1:man
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- doomsday @guide:2.3:man
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- readme_macos @guide:2.1
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- readme_macos @guide:2.2
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- readme_macos @guide:2.3
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- readme_windows @guide:2.1
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- readme_windows @guide:2.2
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- readme_windows @guide:2.3
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... _translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- doomsday @guide:2.0:man
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... ranslation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- readme_macos @guide:2.0
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... ranslation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- readme_windows @guide:2.0
- ur multiplayer name, player color, and (in Hexen) player class. Note that this is the game's own menu and not part of Doomsday's UI. **Connecting to a non-public server.*... ranslation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewa... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. The [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own local server
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- n). ===== All games ===== * Further tweaked player/mobj movement friction and deceleration. * Other HUD display... works in singleplayer also. * Changed maximum movement speed for camera players, allowing them to move almost twice as fast as non-camera players when running. ===== DOOM ===== * Changed the default colors for the menu, fullscreen HUD to bett
- 1.9.0-beta6.9 @version
- s not centered vertically on each character. * Movement of the player's viewpoint when riding moving platforms suggested the player was squating. * "Double press input events" ht... ering a map after having left a previous one, the player's HUD weapon would be visible briefly before rais... Climbing a step into a teleporter results in the player squating briefly after teleportation. * "Gener... e original games this multiplier is fixed. ==== Doom ==== * If the intermission is allowed to play
- 1.9.0-beta5 @version
- l focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to ref... the new client was denied access due to a "ghost" player left behind by a client that had previously exite... p aborted by user). Also, when launching [[wolfen_doom]] without [[doom2.wad]] (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1496661&group_id=7