Fulltext results:
- world @script:module
- n give it a slope going up or down, but on the XY plane the speed will always be the same regardless.
- map_object_reference @xg
- order to provide extended functionality, lines, [[plane]]s (floors and ceilings) and sectors need to refe... or]]s. When using lightrefs a set of sectors or [[plane]]s has usually already been targeted. Lightrefs ... all|all]]| All lines in the map. | ==== Line → plane ==== //Line-plane references// or //lprefs// are [[line]] //to// [[plane]] references. They are used w
- 2.2.2 @version
- visible due to being rendered with incorrect clip plane distances. * Player 3D weapon models that use t
- plane_move @xg:class
- ====== Plane move (XG class) ====== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of the plane can be changed in the beginning or in the end of
- plane_texture @xg:class
- #REDIRECT plane_material
- sector_type @ded
- to create an "electrical-fault like" effect. === Plane height functions === Set the height of the plane to the value of the function expression. Plane height functions support relative offsets and scale facto... ion intervals. For example, the height of a floor plane might be oscillated to create a "wave like" effec
- sector_wind @xg
- rtical. Horizontal wind pushes things on the [[xy_plane]] to a given direction specified with an angle. V
- line_type @xg
- Some examples of line classes include [[xg:class:plane_move|Move Plane]], [[xg:class:end_level|End Level]], and [[xg:class:wall_texture|Change Wall Texture]].
- sector @modding
- group of one or more [[line]]s and two or more [[plane]]s (plus various other property values such as //
- examples @xg
- e number of times (count is –1). Note that a line-plane reference is used to refer to whole sectors. This... ne | ticker Flags2 = when_act | any Class = plane_move Type = timed_off Count = 1 Time = 1... When activated, the line begins moving the floor plane of its sector. The destination height is the lowe... nch sound is played at random intervals while the plane is moving (min: 0.2 seconds, max: 0.4 seconds). T
- 1.9.0-beta1...4 @version
- n a suitable reference WAS found. * fixed: ltc_plane_move sector type was incorrectly being set to typ... d. Result was sectors "losing" their type after a plane move. * fixed: XS_GetPlane - when a act_tag re... roved: fakeradio wall shadows are now affected by plane glows and the sky ===== Resources ===== * r... . * improved: [[wall_texture_xg_class_]] and [[plane_texture_xg_class_]]: set the surface color, [[ble