Fulltext results:
- 1.9.0-beta1...4
- n a suitable reference WAS found. * fixed: ltc_plane_move sector type was incorrectly being set to typ... d. Result was sectors "losing" their type after a plane move. * fixed: XS_GetPlane - when a act_tag re... roved: fakeradio wall shadows are now affected by plane glows and the sky ===== Resources ===== * r... . * improved: [[wall_texture_xg_class_]] and [[plane_texture_xg_class_]]: set the surface color, [[ble
- 1.9.0-beta6
- 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed ... -far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, re... * Changed, it is now possible to enable/disable plane glows and dynamic lights independently. * Chan... ]]s on twosided [[linedef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[
- detailed_list_of_changes_in_doomsday_version_1.9.9
- f "addon" textures in PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., Hexen’s Guardian of Fire: rising lava floor in the ... ting room). The light origin Z coordinate and the plane height were not in sync. * Game’s color palett
- detailed_list_of_changes_in_doomsday_version_1.9.7
- d of view calculation and shortened the near clip plane for better support of ultra-wide/multi-monitor se... ving planes to or past the height of the opposite plane. ==== InFine ==== * Command "linehgt" is no
- 1.9.0-beta5
- s are rendered. View locking. * Fixed bug with plane glows not affecting models. * [[rend-ambient-l
- 1.9.0-beta5.1
- on caused by indexing past the end of a subsector plane's light links array when dynamic lights were disa
- 1.9.0-beta6.1
- indices (for debug). Note that type-triggered and plane-triggered generators are not handled as these are
- 1.9.0-beta6.7
- &atid=542099 ==== jHeretic ==== * Scrolling plane textures did not scroll. * "Minor inventory gl
- 1.9.0-beta6.9
- for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in original Heretic
- 1.14.1
- : Line side surface decoration updating following plane move #@Issue_HTML~1782~@# ===== See also ====
- 2.2.2
- visible due to being rendered with incorrect clip plane distances. * Player 3D weapon models that use t
- detailed_list_of_changes_in_doomsday_version_1.12
- g the half-edge data structure. * Added sector plane mapping and separate physical/visual planes for c
- detailed_list_of_changes_in_doomsday_version_1.15
- d game. * XG Power class if health below. * Plane texture class gives new flat a tint of 0. * XG