Fulltext results:
- map_object_reference @xg
- order to provide extended functionality, lines, [[plane]]s (floors and ceilings) and sectors need to refe... or]]s. When using lightrefs a set of sectors or [[plane]]s has usually already been targeted. Lightrefs ... all|all]]| All lines in the map. | ==== Line → plane ==== //Line-plane references// or //lprefs// are [[line]] //to// [[plane]] references. They are used w
- plane_move @xg:class
- ====== Plane move (XG class) ====== <code>Class = plane_move </code> Moves a [[modding:plane]] (floor or ceiling) of a [[modding:sector]] to a given height. The [[modding:texture]] of the plane can be changed in the beginning or in the end of
- 1.9.0-beta1...4 @version
- n a suitable reference WAS found. * fixed: ltc_plane_move sector type was incorrectly being set to typ... d. Result was sectors "losing" their type after a plane move. * fixed: XS_GetPlane - when a act_tag reference was specified it was incorrectly being compared... ar sector tag during iteration. * fixed: XS_GetPlane was incorrectly referencing sector tag 0 when cal
- generator_syntax @ded
- Makes this a [[flat triggered generator]]. Each plane with the given flat receives its own generator. [... e source coordinates. * X = Distance on the XY plane (world units), rotated using source angle. * Y ... ription | | stagetouch| When touching a wall or a plane, the particle will immediately skip to the next s... will die when it touches a wall or floor/ceiling plane. | | bright| Particle color is not affected by th
- line_type_class @xg
- hus performs only one function, like initiating a plane move or changing the type of a sector. The Class ... _chain_sequence"; Value = 0x1; } Flag { ID = "ltc_plane_move"; Value = 0x2; } Flag { ID = "ltc_build_stai... = "ltc_explode"; Value = 0x10; } Flag { ID = "ltc_plane_texture"; Value = 0x11; } Flag { ID = "ltc_plane_material"; Value = 0x11; } # Alias for plane_texture Fl
- 1.9.0-beta6 @version
- otential buffer overflow vulnerabilities in XS_GetPlane and XS_GetType. * If a map number is not set i... 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed ... -far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, re... * Changed, it is now possible to enable/disable plane glows and dynamic lights independently. * Chan
- plane_material @xg:class
- ====== Plane material (XG class) ====== <code>Class = plane_material </code> Changes the [[modding:material]] of the referenced [[modding:plane]]s. ===== Parameters ===== ^ Prm^ Name^ Type^... cross Flags2 = when_act | any Class = plane_material Count = 1 Ip0 = "lpref_my_fl
- generator_triggers @ded
- rently. The map is periodically checked for any [[plane]]s (floors and ceilings) with the specified flat ... the associated flat. The [[sector]] to which the plane belongs will become the source of the generator. ... igin of the particles can be the ceiling or floor plane, or the space in between. The default behaviour c... ator#Flags|floor, ceiling and space]] flags. Each plane can have only one generator (therefore each secto
- sector_type @ded
- to create an "electrical-fault like" effect. === Plane height functions === Set the height of the plane to the value of the function expression. Plane height functions support relative offsets and scale facto... ion intervals. For example, the height of a floor plane might be oscillated to create a "wave like" effec
- examples @xg
- e number of times (count is –1). Note that a line-plane reference is used to refer to whole sectors. This... ne | ticker Flags2 = when_act | any Class = plane_move Type = timed_off Count = 1 Time = 1... When activated, the line begins moving the floor plane of its sector. The destination height is the lowe... nch sound is played at random intervals while the plane is moving (min: 0.2 seconds, max: 0.4 seconds). T
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- f "addon" textures in PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane was moving (e.g., Hexen’s Guardian of Fire: rising lava floor in the ... ting room). The light origin Z coordinate and the plane height were not in sync. * Game’s color palett
- spref_original_floor @xg:refs
- loor height of a sector. The original height of a plane is set when the map is loaded or after the plane finishes moving (providing the pmf_setorig flag is being used by the plane mover).
- spref_original_ceiling @xg:refs
- ling height of a sector. The original height of a plane is set when the map is loaded (or after the plane finishes moving when the pmf_setorig flag is being used by the plane mover).
- flags_reference @ded
- uch ==== (Value = 0x1) When touching a wall or a plane, the particle will immediately skip to the next s... x2) Particle will die when it touches a wall or a plane. ==== bright ==== (Value = 0x4) Particle's colo... at ==== (Value = 0x90) When touching a wall or a plane, the particle is rendered flat against the surfac
- sector_type_syntax @ded
- sh things that don't fit inside it after moving a plane with [[#Functions]]. | | friction| The custom fri... he function expression string. See [[:sector_type#Plane_height_functions]] ==== Ceiling fn offset ==== ... he function expression string. See [[:sector_type#Plane_height_functions]] ==== Floor fn offset ====